As we head into the all-too-hot height of summer, here are some graphics from the THR newsletter that include a whole bunch of alternate headlines because, man — everyone working from home means minds are changed a bunch, it seems.
The above graphic I hated so much, I spent half an hour the next morning drawing monsters so I could do something better. This is why I don’t try and come up with a graphic at the tail-end of a day when I’m mentally exhausted. Will I remember this lesson in the future? Of course not.
After handing this in, we discovered that the story it was accompanying wasn’t focusing on the Eurovision movie as much as we thought it was, so another Dan Stevens image was required…
…And then it was decided to change the headline, too.
The joy of the THR newsletter graphics is their speed, the way in which they go from “here’s the headline” to completion in a matter of minutes. In many ways, it’s like subconscious design, which allows for both happy accidents and unexpected moments of, if not inspiration, then at least discovery that I find myself fond of afterwards. Here’s the latest batch, with perhaps the happiest accident yet.
Easily my favorite moment of miscommunication, the following graphic had to be reworked two different times after my editor initially mixed up Alexander Skarsgard and Peter Sarsgaard, and then, upon realizing his error, didn’t communicate it with me until the last minute so I had to change the image to make sure we weren’t showing the wrong actor. We’re all very professional, I promise.
And again, a bunch of graphics for the THR newsletter that ended up going unused this time around. To properly explain why this happens, because I’ve mentioned it a couple times now: the graphics are created a day or so before the newsletter itself, based on stories people think are going to be in there — but in the time between then and the newsletter being sent out, stories can and do drop out for any number of reasons: they’re not ready, they’ve already run on the site because things happened faster than expected, or simply that they’re no longer true.
So, sometimes, graphics get orphaned. It’s why I like to save them all here, so that there’s some kind of record, an afterlife that’s better than nothing.