Obviously, artists do respond to new technology, but it takes time. Real art comes from within. It has soul. There is a time lag for technology to be absorbed and experienced to the degree that soulful art can be made with it.

Video art is the obvious example. Television became universal in many places in the 1950s, but it took until the 1970s for artists to start making worthwhile experimental art with it. And it was not until the 1990s that such experiments entered the mainstream.

I reckon we will start to see the really intelligent, serious art of the digital age in about five to 10 years. On the other hand, the technology may have already changed so much by then that art cannot catch up.

From here.

Apropos of the above, I still remember seeing Bill Viola’s work for the first time in… 1998? 1999? Something like that. It was the first time I’d seen “video art” that truly worked for me, and it was amazing, and inspirational.

Scott Snyder on ‘American Vampire’s’ Second Cycle (Exclusive Art)

Scott Snyder on ‘American Vampire’s’ Second Cycle (Exclusive Art)

It’s Time to Face The Music: The Muppet Shows You Don’t Remember

It’s Time to Face The Music: The Muppet Shows You Don’t Remember

Can ‘Days of Future Past’ Save Fox’s ‘X-Men’ Series? (Analysis)

Can ‘Days of Future Past’ Save Fox’s ‘X-Men’ Series? (Analysis)

What Is Actually Revealed In ‘Avengers: Age of Ultron’ Set Photos? (Analysis)

What Is Actually Revealed In ‘Avengers: Age of Ultron’ Set Photos? (Analysis)

Wait, What? Ep. 147: Where Walks…The Podcast!?

Wait, What? Ep. 147: Where Walks…The Podcast!?

Internet Idea Number 23

There are times when I am tempted to start a False Equivalency tumblr. Each post would just run two entirely disconnected things together to create something new to complain about. “Facebook can spend $2 billion on a virtual reality company but we didn’t get a second season for Bunheads? THIS IS BULLSHIT.”

It is far, far too tempting.

Facebook today announced that it has reached a definitive agreement to acquire Oculus VR, Inc., the leader in immersive virtual reality technology, for a total of approximately $2 billion. This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion based on the average closing price of the 20 trading days preceding March 21, 2014 of $69.35 per share). The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones.

Oculus is the leader in immersive virtual reality technology and has already built strong interest among developers, having received more than 75,000 orders for development kits for the company’s virtual reality headset, the Oculus Rift. While the applications for virtual reality technology beyond gaming are in their nascent stages, several industries are already experimenting with the technology, and Facebook plans to extend Oculus’ existing advantage in gaming to new verticals, including communications, media and entertainment, education and other areas. Given these broad potential applications, virtual reality technology is a strong candidate to emerge as the next social and communications platform.

From the PR email announcing this acquisition. My first response to this was genuinely “Facebook has finally entered Old Media mindset, throwing money away on ridiculous start-ups,” so I half-expect Oculus to blow up in the next two years just to prove me wrong.